Since there's a lot of Unicode-Symbols in the upper CodePoint-Ranges,
here a Demo which shows a few Classes to handle this properly.
The whole thing was inspired by this thread: https://www.vbforums.com/showthread....=1#post5569943
(and the questions which followed)...
The Code below shows an "Excel-like" Cell- (or Tile-) addressing,
using a Dictionary behind a cTileArea-Object, to manage each Tile individually.
An additional cCanvas-Object (bound to a normal VB.PictureBox) provides special Rendering-Support.
Here is, what it produces:
![Name: TileHandling.png
Views: 11
Size: 122.4 KB]()
And here is the Project-Code:
TileHandling.zip
Have fun,
Olaf
here a Demo which shows a few Classes to handle this properly.
The whole thing was inspired by this thread: https://www.vbforums.com/showthread....=1#post5569943
(and the questions which followed)...
The Code below shows an "Excel-like" Cell- (or Tile-) addressing,
using a Dictionary behind a cTileArea-Object, to manage each Tile individually.
An additional cCanvas-Object (bound to a normal VB.PictureBox) provides special Rendering-Support.
Here is, what it produces:
And here is the Project-Code:
TileHandling.zip
Have fun,
Olaf