Okay, how to start... A couple of years ago I tried to write my own adventure game using Hungry Software's Sludge scripting language. The tools that came with it were pretty good, but I felt it needed a few more features, and so I wrote a few of my own tools in Visual Basic.
Personally, I think the must useful one was "Sludge Screen Region Editor" - a program that generated the Sludge script code that defines "screen regions" (interactive rectangular areas on the screen (in a game made with Sludge script.)) Apparently other people using Sludge felt it was pretty useful too, judging from the responses I got after posting it.
The other tools are, in short:
-A source code viewer which allows the user to browse through stuff such as events, subroutines, and objects as defined in a Sludge script.
-A "calculator" that generates a line of script code that regulates game objects' apparent sizes based on a game screen's "horizon's" position.
-The original TGA loader (a version of which I uploaded to this forum) class is also part of the Screen Region Editor.
Screenshot:
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I'm not sure how useful these tools still are, but I feel they are pretty well written and designed. They could probably be adapted for other purposes as well.
Personally, I think the must useful one was "Sludge Screen Region Editor" - a program that generated the Sludge script code that defines "screen regions" (interactive rectangular areas on the screen (in a game made with Sludge script.)) Apparently other people using Sludge felt it was pretty useful too, judging from the responses I got after posting it.
The other tools are, in short:
-A source code viewer which allows the user to browse through stuff such as events, subroutines, and objects as defined in a Sludge script.
-A "calculator" that generates a line of script code that regulates game objects' apparent sizes based on a game screen's "horizon's" position.
-The original TGA loader (a version of which I uploaded to this forum) class is also part of the Screen Region Editor.
Screenshot:
I'm not sure how useful these tools still are, but I feel they are pretty well written and designed. They could probably be adapted for other purposes as well.