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LaVolpe's c32bppDIB - Filling A, R, G and B channel each with different image source

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Hello!

In Photoshop, I can paste an image into each channel which looks like this:

Name:  photoshop1.png
Views: 28
Size:  9.5 KB

It's not easy to see in this screenshot, but each channels holds a different image.
The end results is a "packed" 3D game texture.

I would like to do the same with VB6.
Since I'm using the c32bppDIB class by LaVolpe all the time (it's my Swiss Army Knife), I tried to use it for this purpose.

But I soon gave up as it got too complex for me.

Is there anybody here who has a better understanding of the c32bppDIB class and who could help?

Thank you very much!
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